Tuesday, September 29, 2009

Sheet Music Fireflies By Ron Pope

News from the Front - Gary Grigsby's Eagle Day to Bombing of the Reich - Year: I Number: III

Fans of the games produced by Gary Grigsby's and his team, the players in the saga of 23 by Games War in the Pacific and the veterans who once enjoyed the game Battle of Britain and Twelve O'clock are in luck since the September 23 brought the expected MatrixGames Game: Gary Grigsby's Eagle Day to Bombing of the Reich.


the front line:


Gary Grigsby's Eagle Day to Bombing of the Reich


This release is a revision and a combination of two wargaming classic 1999, Battle of Britain and Twelve O'clock, which have been improved and adapted in order to enjoy combining the two current platforms in a single pack wargames updated and adapted to the new gameplay in which you have added a lot of New features and improvements that many of the fans had wanted to see early versions of the original games.

This version allows us to relive the different air campaigns occurred in the Battle of Britain and in the airspace of Germany through the strategic bombing campaign by the Allies during the Second World War.

In this issue of AI has been improved - it has to show in some technological advances:) - have added new types of aircraft, units and locations, has increased the data base with over 18,000 drivers, also include new nationalities as co-belligerents with the Axis countries, the USSR or Brazil or the inclusion of movement points that allow us to have better detail routes to avoid anti-aircraft or enemy fighters.

And as usual in this type of games (more if you have knowledge of the classics or Witpen) we can access any information, we can be aware of even the smallest details from all data show us the various statistics and monitoring data, as many units destroyed or how many aircraft a pilot is shot down, or how many planes were lost per unit or the date of when a pilot has been shot down.

When the images are more than one you may be familiar, the design of some of the screens, this is so because as I said we before a product creation team in the collection War in the Pacific and if you know some of the games of this series you can figure out what awaits you in Gary Grigsby's Eagle Day to Bombing of the Reich, this is a simulator very detailed message be taken into account many aspects such as flight altitude, fuel consumption, radar, the statistics of each pilot, the morale of the same, weather, airplane model, programming missions either day or night, the attacks, the guards let the lovers of micro management and are fighting over the skies of Europe.


Get the flash player here: http://www.adobe.com/flashplayer

and heading between Players are be made through the PBEM option. Nothing

every fan of the micro-management, statistics, data and details are in luck, one more for the bag, poor card: (



All information on: MatrixGames.

Soldier! Welcome to the front

Sunday, September 27, 2009

Where Can I Find Mogu People

Target in sight Year: I Issue: I

This new section will deal with news of future projects under development, rumors, dates, images, videos, new projects, well the little things we like to see and know when we're behind a project that interests us. To get started today

bring two interesting news.



Flying Front:


MAKING HISTORY II: The War of the World


Finally and after a long wait, has confirmed the date of disposal of this sequel, this is expected - if no unplanned-for February 2, 2010.

For those not familiar with the first installment of this game only commenting that this is a wargame + Management, with the same mechanics as the Hearts of Iron, but less complex than the Saga of Paradox and a learning curve more progressive and we are so steep, which ensures that after a few games you can play with fluency and knowledge of the facts.

is a very fun game that was originally planned as a game for teaching and education so that through him to teach in schools which was World War II, but eventually turned to the commercial sector.

really is a game puts us in the economic / social principles of the conflict and stressed as the national economy and affect the dynamics of war. We put you ahead of some of the existing nations apáñatelas as possible:).





In short, this is a game very well received and with this I have to say that there is the possibility of downloading several scenarios created by a very active community from the game's official website.

As I've said is a game similar in mechanics to the HOI but given their varying levels of sophistication are perfect for those who do not dare to Paradox saga and a good platform to learn, enjoy and then become involved with any part of Heart of Iron.

worth mentioning that the visual appearance of this second installment, in addition to improving the already correct version if the first part, is very similar to what we see in today's environment is a great match for me to increase my desire of play.











All information on: http://www.making-history.com/

Strategic Command: Global Conflict World War II




After his latest installment Strategic Command WW2 Pacific Theater saga grows with this latest project (in beta testing) that offers us first time the possibility of waging World War II through the entire length of our planet earth.

really is not so because of the Saga connoisseurs know that with the patch v1.8 of the sequel Strategic Command 2 Blitzkrieg and gave us that opportunity.

And here is where I really wonder what the difference between this new project and what it entailed or presumed global campaign that gives us / the v1.8 update.



On one hand it says it will offer a larger map further, to about 131,072 pictures.

We have at our disposal the possibility of being the leader of any of the 6 countries more representative of the EMS and some 58 smaller nations. We

20 different unique unit types with up to 30 different characteristics of each.

To give a more historical rigor have added more than 200 different events and 50 events with the decision that it is intended that each item is different from above.


As an example we get the chance to persuade Franco to join the HUB if given enough monetary and territorial concessions.

The possibility to carry out coups potential to break existing agreements, all with an added cost that will be weighed.



All information on: http://www.battlefront.com/

Soldier! Welcome to the front

Saturday, September 26, 2009

Invitation Wordings In Tamil Printed Words

Content Additional - Gary Grigsby's Pacific War: Matrix Edition - Year: I Issue: I

seems today that did not stop diving in the open network and new content will not always be so, for x reasons, but news like this require publication.

This new section will notify the offer or potential releases of free legal content, as if someone or some community has made a translation of a game or manual, or if there has been a mod or scenario that can download and good start I leave the following news:


More wood this is the War:


Gary Grigsby's Pacific War: Matrix Edition


This is good news for collectors and for older players or those who like tough challenges no matter the graphics of the game, as MatrixGames available to everybody free download do everything a classic Gary Grigsby's Pacific War: Matrix Edition Version 3.2.

Originally published by Strategic Simulations, Inc. in 1992.

For players more "hard" know of this game as they will be bundled with the latest version of the War in the Pacific: Admiral's Edition and even the older I have played.

Bridging the gap from the last Witpen and taking into account the years that have passed the game puts us in the Pacific theater during World War II covering virtually all aspects of the war and including a large representation of all ships, aircraft, ground units and key leaders who took part in the contest.

The main game map stretches from north of the Aleutian Islands south of New Zealand and Australia and from the east coast of India to the North American coast.




operations includes aircraft carriers, assault amphibians, surface bombers, strategic bombers, kamikazes, submarine warfare and attacks on supply ships.

is a game aimed at more experienced players, the learning curve is gradually being this is a handicap for new players, if we add some graphics in the early 90's may more than one would lie to the first change is a shame since the game from the point of view of what is and is intended to be or what it was in 1992, has much to offer.

If you are a veteran, nostalgic, you like classic games and challenges, you're lucky and you can download free this game and enjoy it.

The good you do not need a next-generation machine:) and that this version seems to be including the option PBEM.

The game was originally designed and programmed by Gary Grigsby, produced by George MacDonald, and the development team Billings, Joel, David Landrey and James Young.



Soldier! Welcome to the front

Luna Lovegood's Lion Hat Buy

News from the Front - Operation Barbarossa - The Struggle for Russia - Year: I Issue: II

Well to exploit this newly released section and saw that I am industrious and proactive, as well as this month has produced some interesting games today will put the information in a more even take some time to first line.



the front line:



Operation Barbarossa - The Struggle for Russia

This game is discussed in the forums is like Panzer General, but with improved visuals and according to the designs and current issues, with a high quality units and lively detail 3D.

also is reaping good reviews and you can keep track of what is said in the forum MatrixGames.

And do we have the guys from Binary Evolution Studios game developers:

As the name suggests we are at the beginning of Operation Barbarossa launched on June 22, 1941 when the German army order of their leader invade Russia before Stalin's perplexity which according to few days was offside and he did not believe that such boldness was to take place, rather he knew they were not yet prepared for this race.

And it is an appealing turn-based strategy game, the graphical look very carefully and gives us a gripping story with an addictive gameplay that manages to create an atmosphere that will keep us hooked on it until the end of the three historical campaigns ranging from the start of Operation Barbarossa to Berlin Battle Tutorial and a campaign to become familiar with the standards, rules and style of play, besides offering us few individual scenarios.


Ultimately this on what we offer:


Campaign Walkthrough - Prague (March 15, 1939), Kutno (September 9-19, 1939), Eben-Emael (May 10-11, 1940), Belgrade (April 6-12, 1941), Separate Also Paratrooper Tutorial scenario.

Operation Barbarossa German Campaign (June 22 - December 9, 1941) - Bialystok, Minsk, Kishinev, Uman, Leningrad, Kiev, Vyazma, Volokolamsk, Moscow.

Great Patriotic War Soviet Campaign (November 28, 1941 - May 2, 1945) - Moscow, Kalinin, Stalingrad, Leningrad, Kursk, Dniepr, Minsk, Vistula-Oder, Berlin.

German Case Blue Campaign (June 28 - August 27, 1942) - Voronezh, Rostov-on-Don, Maikop, Mozdok.

Individual Scenarios - Drive on Stalingrad 1942, Dubno-Brody 1941, Kharkov 1943, Vyazma 1941, Wintergewitter 1942, Zitadelle 1943, Berlin 1945, Autumn 1943 (Multiplayer), Smolensk 1941 (Multiplayer), Kharkov 1943 (Multiplayer), Kishinev 1941 (Multiplayer), Summer 1944 (Multiplayer)


Get the flash player here: http://www.adobe.com/flashplayer

A part of this initial collection of scenarios the game has an editor that will allow Modders create their scenarios and present them to the community and really hope to succeed because at first glance looks good.

As discussed is a game aimed at all types of player, from beginners and have never played a wargame to those who are more experienced and knowledgeable about the history of the Second World War, especially those who know accurately the different scenarios and battles occurred in the Russian front in detail will enjoy this game (Rather may say better than anyone else whether or not the game complies with historical rigor than these first lines of presentation - MetaBcn comment.)

The game will be represented on about 150 units with about 23 different characteristics and some units with special abilities such as engineers and paratroopers.

The scale of the units is Brigade or Division.

And we have about 47 different upgrades and updates for these units.

The climate issue is also represented with five different types of climate influence both on land and air units. Another

aspect is the extension of the strategic options as the destruction or repair of infrastructure and fortifications.

And it's a game that will face the player against the AI \u200b\u200band against another player via PBEM.

And send us the responsibility for this game to our shelves is the company MatrixGames.



Soldier! Welcome to the front


Friday, September 25, 2009

Long Does Mayoinnase Take Go Bad

News from the Front - Hearts of Iron III - Year: I Issue: I



Today started this space to try to bring you news on future projects or games that have already gone on sale, will not be discussed why being an amateur who writes not lucky enough to test the game before leaving: (, just put a bit of information being that which we see on the official website.

said, start with the news today the third installment in the saga of Paradox Heart of Iron, is now available in stores, after a few weeks of the original version can be downloaded on the official website.



the front line:


Hearts of Iron III


really is one of my favorites also in this third installment will be some changes from the previous one, as is the inclusion of more provinces in the world map and change of scale of representation of units is logically consistent with the large number of provinces represented in this issue, with the brigade minimal representation of the unit, from here you can make divisions and the group of army divisions will be formed.

As always there is a difference of opinion among fans of the Saga of Paradox, to be aware of what the community believes you can go to different forums where fans leave their opinions:

Http://elitemod.informe.com

http://forum.paradoxplaza.com

This release is intended to be the most detailed of which have been made and not just the collection if no existing catalog wargames World War II, also any fan of the series known to play complex and profound thing that makes every time you play a game you learn something new, apart from being different, provided that vary from nation .




HOI are listed within the genre of WarGames + Management is not a tactical game and not just focus on the military aspect of the contest but apart cover other aspects such as politics, diplomatic relations, trade or research with which we can achieve excel over other nations.

All these aspects are related and what you do to one another will be reflected in the short or long term and that is where the initial difficulty of the game.

This new release apart from the graphic enhancement that can be seen, the boat is the period between 1936 to 1948, with this we can see that the game comes at the beginning of the cold war where our journey takes us through those paths and that history can write us and can differ greatly from what it was.

Number nations that are represented is added less than 150.

The number of military commanders and politicians will be extended, all looking for historical accuracy, this is a point that you can follow the opinions of the fans who have already tried the Anglo-Saxon version.


Get the flash player here: http://www.adobe.com/flashplayer

Expands diplomatic options and intelligence we have at our disposal, we can by such reserves know they have left the enemy and the movement of their troops, this is a novelty in the Saga.

As always we can play this game following the historical script usually looks like that was the war (sometimes dances a bit on dates) this issue be expanded beyond hope that has improved or you can play with total freedom action, all perfectly intertwined.

If in previous deliveries of more than 2,500 speaking provinces that we have a much more detailed map to the tune of 10,000 provinces, that is why the scale of the unit was changed to Regiment with the functionality and the idea able to cover the fronts of borders and size unsurpassed.

And here say that you can customize the divisions with 20 different types of Brigades, this is all a change that will please those who like the more tactical wargame.

Another aspect that caught my attention and which corresponds to the improvement and range of affordable options is the possibility of buying weapons abroad, it is an option for those who feel less dictators of a country and seeking help for their expansionist military purposes and to see how they handled this.

strategic aspects are improved as improved actions Blitzkrieg and the importance of air superiority now in control heaven, and the possibility of supporting marine units using your air force.

And finally one of the features that caught my attention is what the governments in exile with which we can keep the pressure from abroad through diplomatic actions for defamation and other necessities.

send us the responsibility for this issue to our shelves is Frienware, and also long have the original copy (not translated), although the forums will explain how to change the language for ours, we can buy from the site Paradox or from the game's official website.



Soldier! Welcome to the front


Friday, September 18, 2009

Brazilian Restaurants Bangalore

Review - The SAGA





Developed and Published by: Strategic Simulations, Inc. (SSI)
Designed by: Strategic Simulations, Inc. (SSI)
Gameplay: Singleplayer, Multiplayer for PBEM and local hot seat.
Recommended: For All Levels.
Level: to start.
Type: strategy shifts.
Active Communities: If You
like you liked: Panzer General Collection







The Review

Today I dare with a classic, Saga is a cult whose first dates from 1994 and the company that developed it was the legendary and defunct Strategic Simulations, Inc. (SSI).

addition, the Panzer General II was and is my first strategy game set in the Second World War and English Civil War board format hexagonal mesh and is the sixth installment of the series SSI "General" and the first series "Living Battlefield" as I said, this issue has scenes of the English Civil War (specifically dated in 1938), passing through some of World War II and ending with some scenarios of 1946 with some hypothetical battles.





SSI was well known in the first generations of Videogames, creating many gender-oriented games of strategy as General Fantasy, Wargame Construction Set I and II , Pacific War, War in Russia, Battle of Antietam, Colonial Conquest, Storm Across Europe and ... etc etc. .. , But here we only refer to the Panzer General and CIA.

This Saga, published 4 parts, being possibly the most acclaimed and remembered the 2 nd delivery (Panzer General 2).

But the company also made a series of games related to the Panzer General Panzer General or related to these, according as we understand it, specifically are the Allied General, Pacific General, Peoples General and Panzer General 3D Assault and the latter can be attached to the Panzer General 3 to harness the qualities and options of the two.





The concept is based on strategy games shift table whose board was a flat hexagonal mesh, in which we represented different geographical features and some strategic points that are the targets to be achieved at each stage we find a number of chips of different units and values and every game starts as rules or conditions and of course you have to play to achieve those objectives as well as an attacker gaining the role of Ombudsman.

A chart is not looking at the spectacular (although in each delivery is seen as an improvement), because this is the board wargame typical hexagonal mesh, we must bear in mind that by then enjoyed strategy games time with some real graphics for that time were the best, I mean Warcraft, Command & Conquer, Age of Empires released the same year as the second installment of Panzer General and was awaiting StarCraft game out, games that were based DUNE in formula II and a long marking format and graphic look of the games real time strategy is for this reason that this saga was best known and targeted at fans of wargames table but from Panzer General II, thanks to its high quality and addiction these Wargames reached a larger audience and also sought to attract newcomers to the genre through its addictive approach and as I said with better graphics but always trying to keep the philosophy of the board game and go if they succeeded.




In each issue we find a series of scenarios based on real battles of World War 2 and some of the English Civil War or conflict fictitious e hypothetical dating scenarios deliveries in 1946, with the entire collection we have a lot of very replayable scenarios, especially if we do it with or against another player with the method PBEM (PLAY BY E-MAIL), plus if you actually go forums where people talk about the library you can find scenarios created by fans of PG.

As with any turn-based strategy game tokens depending on the type of unit can be moved in turn a limited number of hexagons, we can also choose to attack with what we lose the option of moving (in the third installment appears points of action that will allow us to move and attack in the same turn.) As we said the board is composed of a series of elements such as rivers, forests, roads, plains, ponds, hills (we landforms) and towns and cities will be targeted to be conquered by our troops, all these strategic points will give us a increase or decrease in our defense or attack attribute, which is not an issue simply decorative.

As I mentioned in the supply PG3 Assault (3d) and PG3 Scorched Earth are added to the part of several improvements, the ability to move and attack in the same turn, this makes the game more dynamic and growing more aggressive potential tactics that can be considered in the strategy to follow,

Once all movement or attack orders, it is time to move on call, and when we see how the AI \u200b\u200breacts at that time was not bad (even Now if you play it you'll be surprised how difficult it can put you.)

Earn who before achieve the objectives of the stage.





This Saga recommend it to all fans of wargames, no matter what level you have, especially those who want to start this type Games also brings us to these games (without going into the complexity of some) and even a reference for comparison, on the other side is still alive in some forums to keep playing Leaders in PBEM, information sites you can see it in the section on "Community"


must also note that in these forums and communities we can find manuals translated, MOD sites and as I show in this video but is not focused in the GMS reflects the extent to which fans of this series have worked in the amendments.





As a curious and rather funny when I decided to install the second installment of this saga, after all these years, the installation of Panzer General II on a computer now (see date of post) it takes me less than 2 minutes, actually I was surprised with the speed, and the joy that I meant to play on a computer Windows XP, this is all an advantage as we unfortunately find that many games with a few years old can not play or should we look for life with emulators or virtual machines to run and play in conditions.

The truth is that after 12 years of this second installment, the game keeps the quality level of difficulty that makes you come back to get hooked, so he is still alive in some other community.





to recommend only one thing, get some version of Panzer General, install this version on two computers or laptops, call a friend and add a few items, let me know or if you urge you can go into some of the links here and enjoy the games exposed in PBEM game with authentic Aces (note that at first all losses will not be discouraged.) Joya

A lively and highly recommended, the classics never die :)


The Community


As I said there are some sites where you can see some movement, some that MOD or other people you play, the addresses given below:



http://zonaoscura.rolgratis.com/
http://panzergeneral2.com/
http://panzercentral.com/forum/index . php
http://www.panzerliga.de/en/index.php

Friday, September 11, 2009

Why Does Mysore Throat Hurt Worse At Night

SSI Panzer General Overview - Commander Europe at War






Developed and Published by: Firepower Entertainment Slitherine Strategies &
Designed by: Slitherine Strategies & Firepower Entertainment
Gameplay: Singleplayer, Multiplayer via Internet or network, hot seat and PEBM
Recommended: For All Levels.
Level: to start.
Type: strategy shifts.
Active Communities: If you play in http://www.panzerzug.es
If you like you will like: Saga Strategic Command, World War 2: Road to Victory, World War 2: Time of Wrath, Panzer General Collection







The Review


Commander Europe at War is a jewel of WarGames for PC, with the format and image of table games hexagonal mesh panels - should be mentioned that all the graphics have been designed by Osprey Publishing - worthy successor to the General Panzer, really spectacular.

This I mention not only what I say, many of the analysts who specialize in this genre have used the name of "successor of the Panzer General" and I think it is very successful, the game is very good, very addictive especially when it is easy to learn to play, setting a minimum basis for strategy games, but do not deceive you that facility behind is a demanding game and that can complicate as we move forward in the campaign and especially when you play with someone else, but what was (I'm rolling), not all games hexagonal mesh set in the Second War World must have the nickname "successor of the Panzer General."

Commander Europe at war or CEAW whose format belongs to the family so to speak at Strategic Command or deWastelands World War 2 (Road to Victory and Time of Wrath!) Because in this game gives us a board with European theater of other continents (a small part yes, I'll describe later) and the format of Genral Pancer is the game with several scenarios battles focused on known and not so well known and in some cases with a What if. For example, a game that reminds me of PG is John Tiller's Campaign Series or CS .

For starters we are before a game whose aim is not complicated to play when, on the contrary it is very easy to learn and after some check items to beat the AI \u200b\u200bis not very difficult, as usually occurs the long run in these games, especially those who vitiate while not stop playing them.





To put you a bit more difficult task, you can leverage the advantage that you give the AI, you can also select the famous "fog of war" which I highly recommend, especially in PBEM games, we may also choose to be random or research that takes into account the fuel consumption this makes The motion is not free, it is depleted the supply of fuel and we have to control countries like Iran or the Caucasus, adding a new strategic factor of difficulty.

is a game played between agile and turns are a little complicated and fast to implement and requires no micro-management when moving the units and make decisions, we highly recommend it for all levels



For beginners:

The good thing about Commander Europe at War is its learning curve is gradually being so it is highly recommended to take the first steps in this kind of games since being at first easy to understand and quick to start playing this is compounded over the campaign and is where each player can more or less in depth the various aspects of the game, not his manual and rules as complex as games aimed at a Pro level player but it is a basis to start in those games mostly is the right choice before engaging to more complex games.



For more advanced players:

Above all it is perfect for when you want Liarte more complex games or take a break from the macro or micro steps between steps or just turn and turn of the more advanced games.



And to round:

His addiction is a game that will keep you hooked on especially when you want to practice with the idea of \u200b\u200bfacing another player and that is a perfect game to play in PBEM.

For instance, is like a big chess pieces moving I learn fast, however the different plays we can do to beat another opponent or we will have to take into account in order to defend ourselves is nothing more complex.

Are you a fan of WarGames, this is not missed.




And this is because of the comments, the typical and classic turn-based game with a huge map of Europe which includes U.S. west, Africa to the south, Scandinavia to the north and the Urals to the east, all full of hexagons about 11000 or so.

We are offered the possibility of two sides, the Axis or the Allies (as simple as / so complicated) and the time of the game covers the period from September 1, 1939, with the invasion of Poland to a little over 1945.

can select between playing the Grand Campaign, we are involved from the beginning to the end of World War II or choose smaller campaigns focusing on a specific period, namely one can begin from 6 epic scenarios (and typical) that we Slitherine team proposed, namely:


1939 - Battle of Poland (of course played here all campaign, if we choose the Axis forces take German and Italian and if we take the Allied side will have at first with the French and English, and the forces of the nations that are being conquered) would later be incorporated into the U.S. Army and Russia when the historic event tells us in this way tends to keep the historical veracity of the conflict.

1940 - Battle of France as saying that the line detail Marginot this cost to make a gap and I had to go through the Forest of Ardennes, just as in reality, to go around this defense because entrenchment has a good bonus as normal and because of its purpose and thus enter France surrounding the British and French armies.

1941 - Operation Barbarossa. Code name given by Adolf Hitler for the planned invasion of the Soviet Union by Axis forces during World War II.

The operation opened the Eastern Front, which became the largest theater of war, the scene of the biggest battles and brutal conflict in Europe.

Operation Barbarossa was a heavy blow to the unsuspecting Soviet forces suffered heavy casualties and lost large swathes of territory in little time. However, the arrival of the Russian winter killed off the German plans to end the invasion in 1941. During the winter, the Red Army counterattacked, Hitler annulled the hopes of winning the battle of Moscow.

1942 - The bloody Battle of Stalingrad. It was an epic showdown between the German forces and Soviet armies in the city of Stalingrad (now Volgograd) between June 1942 and February 1943, during World War II. Low close to 3,000,000 people, including soldiers and civilians on both sides, the Battle of Stalingrad is considered the bloodiest battle in human history.

1943 - The Battle of kursh. Names a series of brutal armed clashes took place between July and August 1943 in the region of the same name. In it, the already recovered (though tired and worn) Wehrmacht troops would last offensive effort in the eastern front, gathering the large armored forces and their modern weapons, to more powerful units and most prestigious general , the operation was codenamed "Operation Zitadelle."

1944 - And the longest day, or D-Day assault on Hitler's European fortress in 1944, code-named Operation Overlord, was the invasion of Europe, held in the northwest of France, then occupied by Nazi Germany. The landing was executed by Allied forces in World War II. The Allied effort focused on landing an army in Europe, after liberate France, came to the very heart of the Third Reich. Preparations for Operation Overlord began in Great Britain.





CEaW is a game where you do not use Action Points (AP) to move the units, by that I mean it's easier because we can only make a decision and move troops and attack, attack, upgrade or reinforce units available, and once took all the decisions we will turn to the IA or our opponent to do likewise.

At the beginning we have a given number of units depending on what stage or time of World War II have decided to start.

We may change the value "Show tabs" is not as nice graphically but as seen in table games is that although the figures used to represent the units, this is already going to like the player.

In the game there are 12 different types of units, including infantry, motorized units, tanks, destroyers, submarines, aircraft carriers, etc, each with their strengths and weaknesses compared to other units, altering the effects and climate map, and the effects they may suffer to a greater or lesser extent as the lack of supplies, morale, leadership, experience, strategy, and we can see different points start to come we must learn to make a success of our campaign not only against the AI \u200b\u200bbut against a more formidable opponent, who thought he was your colleague before Having decided to enter the worst conflict of the twentieth century.

The scale of such units is not defined, we go that is generic, taking into account the value "Force" of the they all make the maximum value 10, we can assume that represent a Section / Squad, or Group, but taking into account the size that can cover scale mapping (as I said this is a huge map of Europe that includes U.S. . to the west, Africa to the south, Scandinavia to the north and the Urals in the east) we can say that can represent a regiment or division.



These units have a number of attributes as is usual in this type of game and will be improved through new technologies that we investigated other factors that increase these attributes are assigning general troops .

These values reflect the Force (represents cash that makes up the unit when it reaches 0 KO) units can be strengthened, when a unit has many casualties we can send reinforcements to return to the optimal state (value 10) with an added cost and taking into account that if you reinforce you can neither move nor attack that turn, another aspect to consider is that a unit gains experience something that raises their attributes and taken into account in the decision of the battle but this experience may diminish when you get those reinforcements and that this will emulate the inexperience of new recruits, some aspects of the unit are effectively spent providing the unit, the number of hexagons of movement and the entrenchment. This is Value added the ground attack, the Earth Defense, the shock, the bonus-tank, the air attack, naval attack, strategic attack and the quality and survivability.

And if the data here seem to drive you a few, each hexagon corresponds to a potion of ground and provides more information that enhances or diminishes the value of the units to enter combat, an example being the cost of moving, penalty moving vehicles, attack penalty, penalty armored, air defense, survivability.




When two chips are facing take all this data and are calculated taking into account the bonuses or penalties, as I said, bringing the Land, climate change (eg the Russian winter and wear suffered by the Axis troops, an aspect reflected in the movement) or the type of chips they face, and by every side is being attacked or if entrenchment bonus for being in a city, hill, forest, mountain. You see a lot of data, but do not worry you will not have to take the calculator to solve the fight as is usually done in the games namesake since this is handled by the computer.

this in the purely military, but all this, add the possibility to investigate new technologies, particularly at our disposal we have 50 that are distributed in the following disciplines: Infantry, Armor, Air, Marine and General which is where we must invest if we want to improve in industry after we have a small section to practice our policy called diplomacy, but as I said this is a game that does not seek the complexity, quite the opposite, so the only thing we can do is to declare a political war that is a very useful for those who take the side of the HUB.

Then there is the most important aspect of the game, these are the points Production, they will give us the end of each turn (and believe me the wait as rain in May) and that is what will allow us to recruit new units, invest in research laboratories for new technologies, upgrade units to progress, and strengthen our units at the front.

And who or what gives us these points of production?

For in every city and first mine, then the industry will increase research in PP to get by Time and the Allied side will have the phase that will bring us PP Comvoys to Britain and Russia, therefore the importance to conquer and defend the strategic points to increase our revenues and defend (if we Allies) routes, the Atlantic Ocean are the key objectives to try to succeed in our campaign, another very important aspect as I mentioned is the control of supply.

On the mobility of troops other than those mentioned on each unit can move a certain number of hexagons can take advantage of rail and sea infrastructure (it is important to have mobility and we do not cut these pathways) to move in a troops to the front quickly, but beware that this will have an added cost when we overcome the two units that can move per turn via rail.

And when it comes to play, because you can do as you like, totally free or it is better to follow the historical script, because more or less taking into account the level this game lets you recreate the different campaigns taking place in the European theater The struggle for Tobruk and other North African conflicts as Operation Torch emulate and then jump into Sicily and perform as Operation Shingle not prepare for Operation Overlord, as following the beginning of the war by invading Poland, then Norway and Denmark and immediately breaking through the Luxembourg Ardennes to enter logical way to Paris conquering Belgium and Holland and when France this under your domain begin the Battle of Britain, go for Yugoslavia and prepare for Operation Barbarossa, you can throw with the Italians to conquer Greece and sent U-Bots to the Atlantic but with caution as the Allies you will fight on that front.



You see you have the possibility to recreate the conflict according to the script or break everything and do what you think is more appropriate, this being a recommendation when playing PBEM because it is always to surprise the opponent.

All these issues are properly explained in the manual of the game, its 52 pages are a challenge to pro level players who are used to read a great number of standards, rules, updates, rules, standards corrected versions, this is the hobby of board games, PC manuals are 136, 164, 200 and in some cases with a huge number of pages, plus tutorials and other information located on the forums of the different communities, and by that I mean to stress that this is one of the best options to get started in this world and especially highly recommended for its agility to play in PBEM.

addition to those who have never played a game of this nature, those casual gamers say that at first glance can be a game that does not attract but not about depth charts and is fun and it has this in large doses.


The Community


You find people interested in playing in the two communities indicated below:

http://www.panzerzug.es/pzg/index . php

http://www.puntadelanza.net/Index.php

On the other hand are moving the issue to bring together players with this game to create a Tournament, Championship and Ladder or just make an appointment to play PBEM, that if we got the game and you dare to play a few games you can me communicate via this address:



Metabcn@gmail.com


What Means Hayette In Arabic

What is HBD?






HBD stands for Digital Board Hexagon. This blog was created with the idea to go hang reviews of computer strategy games, but only the board format in either real time or by turns, hexagonal mesh panels or provinces.

enter here everything related to Paradox games, AGEOD, SSG, TalonSoft, Wastelands, Battlefront and so on.

other hand strives to be a blog written by a single person, you find that people interested in writing reviews for a game, hunting news, tournament reporting (posting a summary of the classification and where he plays), notifications of events, have their space here.

Grace is looking for work and logically different views can have on a particular game, by that I mean that there may be more than one review of the game, the variety of opinion lies the wealth of information and discloses the amount and quality of strategy games board format existing in the current catalog, also seeks to remind games that marked, this is roughly the intention HBD.

A Fan Blog for Fans fact.



If you like the idea and are interested in participating, you can communicate in:

Metabcn@gmail.com


start?

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