Tuesday, December 8, 2009

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Hi Tod @ s, with the intention of expanding the type of game to comment, wanting to put issues related to the Total War series or collection of Theatre of War, the writer being a fan arch of the supplies, I decided to remombrar the Blog and I took that name to better describe the intent of the page.

Therefore from now we are in World War Game.

How Can I Masterbate In Public

- Grand Expansion Strategy - Year: I Number: III

Today I talk about what makes a game great, a lot has to do the game itself of course, if this is well then comes the Community and a community are living a special breed of fans, Modders, who as a hobby not only have to play that game, go beyond, they change and adapt to what they believe must be the game and in many cases (most, being the sample) make it, and dramatically improve the vanilla version.


More wood this is the War:


Grand Strategy Expansion


began as the idea of \u200b\u200ba few fans of this great WarGames (I recommend play it to check that assessment) and has become a great result, a great improvement and in a totally different version of the game and makes from now on do not mess with the vanilla version, only the play with the Grand Strategy Expansion.

The project was initiated by Borger Borgersen, Ronnie Runyan, Jim Potts, Paul Kirby and Tim Lynch for almost 2 years and have eaten countless hours of their free time. At first he had known of BRJ MOD, but the end result is named after Grand Expansion Strategy (which does justice to the great final result.)

Since its inception have involved all 15 components of the project team, from designers, creators of the manual, programmers, developers, translators and all the beta testers getting the expansion and improve more than the original version of the game good. This expansion adds

improvements for a single player (against the AI) and multiplayer games in all its variants, being most PBEM option also provides a new set of features, some of which are described below.


Feature List

country-specific units with graphics and NATO counters, so that all large and small nations are represented a complete set of images of their units!

Transport and patterns of invasion by sea, are a function of technology. The Allies are limited by technology in terms of number of units that can have on a transport ship at a time.

New forms of submarine warfare is being more realistic, this can be seen reflected in the Battle of the Atlantic. New

function of time. The time is random, but realistic, and the effects of combat and movement of the units are associated with good and bad weather (in winter are much more difficult). Also consider the effects of storms at sea to be considered in the fighting and naval landing missions. New model

partisans. Supporters now are reproduced in all the conquered countries and forcing the player's side of the shaft to maintain a garrison city and maintain the resources as they did historically, something that radically changes the existing strategies in the original version. Added

Blitzkrieg effect when you invade the countries they suffer a temporary loss of efficiency due to the surprise. Added

Russian reserves in Siberia, which are released when the U.S. go to war.

have added more cities, ports, borders policies, these have been revised, updated new terrain features (for example, Persian Gulf), stronger (eg, Gustav, Ostwell & Siegfried) and five naval transport links (eg, Kiel).

Added a new feature of the air base. Allow aircraft to refuel in Greenland, the Mid-Atlantic, etc. The

Vichy France and Free France are both added as independent countries. New

Italian historical event, Italy may surrender without the fall of Rome. Model railway

updated includes the ability to affect the ability of the railroad through the bombing.

model is supply levels in Africa, limiting the number of units that can keep the Axis in North Africa. Added

oil trade (Germany and Russia) and iron ore (Germany and Sweden). Added

Lend Lease to Russia through Persia.

Leveling the effect of air power offered the original version, limited air strikes that can be used in turn to a single goal which means that air power can weaken but not destroy ground units, making it much more realistic.


Grand Strategy requires 1.12 V of game Commander Europe at War or version MILITARY HISTORY Commander Europe at War .

The game is translated into English, English, French, German and Italian.

The executable you can download from the site Slitherine have been they who build the package and support on all information related to the project team. Grand

Expansion Strategy has a page where you can download the manuals have information on the project team and their comments and characteristics of this expansion.

From here, a million thanks to the team that has made this great improvement and that these 2 years of work will be recognized by many of us and I am sure we will do everything in our power to publicize the good work .

The above infinite thanks to: The

Developers

Borger Borgersen

Jim Potts Ronnie Lynch Tim Runyan

Paul Kirby

Map & Unit Graphics

Borger Paul Kirby
Borgersen
Gabrielle Raymond Victor
Pinto
Glen Taylor

Scenarios

Borger Borgersen

Programming

Tim Lynch
Borger Borgersen
Ronnie Runyan

Manual

Alec MacDonell

Translation

Paul Kirby
Victor Rodriguez Pinto
Gabriele Bianchini
Frank Jeroschinsky
Borger Borgersen

Beta Testers

Borger Borgersen
Jim Potts
Ronnie Runyan
Paul Kirby
Joe St. Rock
Victor Rodriguez Pinto
Raymond Gabrielle
Clifford Johnson

Neil Herbert Glen Taylor Alec MacDonell

Lungren
Tor Jim Reilly
Boyd Pyper

you waiting, I just write this article I have come forward to play it NOW!.