Friday, November 27, 2009

Hydroxycut Commercials

News Front - 30% discount in MatrixGames - Year: I Number: V





We congratulate both collectors and those who start looking now or return to the wargames as MatrixGames reapplies the Christmas sales, nothing else and no less than 30%, better than nothing and see if you follow this example and other companies surprise us with initiatives like this, so glad. Specifically

apply a 30% and this is fine for those who are interested in games catalog throughout the year keep prices higher in the list, now is the time, according to a press release, MatrixGames indicates that the discount will remain to January 17, 2010.

I have already given back and the truth that I only need to collect 2 months to get me jewelry from 49 € that I left the sales of 30 € (free shipping included), which is nothing wrong.

published the list you see on the official website through this link:



WarGames List



Wednesday, November 25, 2009

35 Weeks Pregnant And Infected Tooth

It Play - Tournaments / Ladders / Campaigns.





bad times are coming, the red dawn does not bode well, the eerie silence is indicative of the danger lurks, the stress experienced by various acts of countries like Germany, Italy, Japan and the attempt to maintain peace at all costs charged by Britain and France do nothing but stir the embers of the fire is not put out in 1918.

not know what the future holds, but I think I'll know soon, very soon ...

Campaign for Campaign Series SGM




Hi all,
HBD
Since we are pleased to announce the creation of the Campaign of World War II with the game PBEM Campaign Series.


is a campaign created by all participants, which will be decided by vote that scenario will be played every period of the conflict to maintain a chronology of it.

This campaign will consist of 2 sides, Allies and Axis, and each side will have a list of countries that were mentioned in alliances.

In the campaign there will be two tables of score, the General and will be the points of the Allies and axis point and then a table with the classification of each participant, much like what we see in the ladders.

And to start this campaign, you better do it with a new scenario created by the teacher
Feldgeneral
Hoth and you can play it and enjoy it with us all gunning for the Campaign SGM.

You know if you're interested, if you like this fantasy wargames and want in, just choose an alliance and stop by Panzerzug for register.



You choose Allied or Axis?

Saturday, November 14, 2009

Ironing Board Martha Stewart

Review - Hearts Of Iron II Doomsday.





Developed and Published by: Paradox Interactive
Designed by: Paradox Interactive
Gameplay: Singleplayer, Multiplayer.
Recommended Advanced.
Level: requires experience.
Type: Real Time Strategy .
Active Communities: Currently there are several active communities (see "The Community"
If you like you will like: The Saca Europa Universalis, The Campaigns of Napoleon, Birth of America, American Civil War, Making History Collection, World War One, the supply of Supreme Ruler






The Review

always considered myself a diehard fan of this saga, since I played the first delivery until the day I bought the third (and I know it says that is not yet completely well enough to play it, but what little I've seen I liked it).

This review is not on the third delivery, This is the first expansion of the second delivery that yes, this is the full game Hearts of Iron II plus additions and improvements brought about the extension.

Hearts of Iron has both detractors and supporters, as well as extensive discussion on this that if the Saga would be better off in a game format shift or do not quite jell real time format in a wargame, the truth is that the other group, the fans think the opposite and could not understand Hearts of Iron in a different way to what is, by that I mean that the format of time is just as it should be and can not be otherwise way to how it is.

As many know, in this collection of Paradox the game happens in real time, hour by hour we spend on all fronts of the Second World War and this gives the game will keep you hooked up periods of the Cold War or with a hypothetical World War III, we take the campaign specifically to 1953. The great feature of this format is that we can control the weather at will exists to do different levels of speed, starting in a state of normal speed, we can go faster or slower depending on our needs and situations in which we have to take a series of decisions, we will have the option to stop the stopwatch as it it were a turn-based strategy game and once taken all decisions re-activate over time, this option is useful when we have to make a large-scale attack from different sides or attack different regions with different divisions through a combined attack between aviation and ground forces able to program time slot in which we will begin the air attack to minimize the effectiveness of enemy forces and immediately (after 3 hours at play) to start the attack with ground units, another situation that will be useful to stop the stopwatch is when we want to study what will be the next improvement to investigate or take action when we want diplomacy and trade and this action require more time commitment and we do not want to waste as this can place us in a difficult position because he was not aware of the front or fronts that we have, there will be situations in which we are interested in that as time passes quickly as possible as we are awaiting the completion of the investigation of a new technology or the completion of the preparation of new units that will serve to reinforce the front for the battle becomes our side or end of a battle, as see you control the weather and as I said HOI could not function otherwise than this.

can say that in multiplayer games a rate is agreed and sometimes a stop by Nation Participate in a time limit, but generally most veterans are accustomed to running over time to adapt to speed without any problems because they know at all times what you have to do to make a success of his departure.



The first thing to understand is that although HOI2DD is a game that focuses on appearance War is not only a war game as not enough to have the largest army in the world if it is not accompanied a well-oiled war machine, I mean we also have to take care of aspects such as economics, politics, resources, reinforcements, supply receiving units, the military commander and the commanding lead, the weather condition, human level the% of our nation, needs the same, the issues related to diplomacy and intelligence, the technology race, investment in industry and infrastructure, the policy positions of our leaders, the control of relations with other nations and this is so because the costly battles and campaigns are very expensive and this is a huge waste in resources, money and lives before getting victory and good management of this can lead to achieving the desired objectives.

All these aspects, absolutely all, are interrelated and that the "quit" issue, the cornerstone of this wargame is able to combine all this, something that will take us a long, long time to learn and master as it is a game of great complexity and depth, which ensures that each game is you learn something new and the same may be why the game lie more than one novel and that they can put aside this great Wargame not finding it interesting.

is because the task is not easy, is neither more nor less than being the leader of a nation and guide at the height of the Second World War, continuing during the Cold War or World War III a hypothetical that offers this issue, almost anything:)



For beginners.

really is a complex game, especially if you've never played a wargame, the initial difficulty you may be able to lose interest and leave this game, which is a shame. If you really want to enjoy and learn I recommend you take it calmly and read the fantastic manual written by Chris "Mrt" Stone Paradox big fan and supporter forum moderator Company Beta testers and the Saga, I also recommend that you do the tutorial and read the odd ARR, especially not afraid to lose, at first this happens very often and when you actually learn, you can save the game for taking the same play different options for you to check what is the best and which way the shots.

Patience is the word that may better define the initial attitude that you have to have to start with any HOI.



For more advanced players.

really is a game that is aimed at players with some experience in WarGames, the game is demanding, complex, deep and mastering it is a difficult but not impossible (or if) you have to control many aspects with which we fully in the Management WarGames, the number of units and can overwhelm the front extension over one and will require the expertise of each individual to control everything is handled here. The challenge as always is a multiplayer game where Italy take in a game to 8 and get good results is something worthy of praise.



The game presents an overview of the years that passed the worst conflict of humanity spread in this issue until 1953 and allow us to live from the point of view of protagonists Nations or any other nation from a position of lesser prominence, at least in war or from a background as support of the Partnership.

Items of HOI2DD are long, especially if started in 1936 with what is likely for a few months, we locked up and placed around the heart of the conflict.

How to play depends on you, you can select one of the leading nations (Britain, Germany, Japan, Italy, China, Russia, USA) and try to follow the chronology from the beginning or redo history to your roll and according to your needs, we can also select a smaller nation and trying to survive during the duration of the game going into one of two alliances and support where we can go unnoticed or remain a neutral nation, we can select any the two Spains and enter the Civil War, or select a country in South America and expand our boundaries, there are those who prefer Global Domination and that's your goal, there are others who like survival and if they can grow to a small nation then better (this is a challenge), I prefer the main UN and I like to alternate between them as each provides a different way understand and play this wargames and what we learn from each one you can apply to your game to another nation such as Germany can learn about the Carreta Technology, Military and Industrial growth and expansionism of Japan all matters relating to the management of the Navy, Military and Industrial Growth, Technology and expansionist race, with Britain the art of defense and counterattack, the management and coordination of different fronts and Colonial Country that as we take care of our possessions which are spread over different parts of the globe, also learn the issues related to the Navy and the Transportation and Army aspects of air, the U.S. is a genuine career to become a very powerful nation both militarily and economically, ideal for learning about how to offer both economic and military aid to other nations through the supply routes and how to protect these and above all how to create a strong and capable army take an active role on several fronts, Russia is another race against time as the Military Industrial much but in this case will not be doing many military-oriented aspects of the Navy (at least initially) and China the art of diplomacy and the knowledge to be the side we are most interested in, something like we have with Italy but adding aspects of the Navy and expansionism. And

Once you select the nation with the one I want to play, especially when I can try to follow the chronology, at least in the first 4 years and that in order to fulfill the historical script must take into account various aspects and make the actions needed to go chronological events.

And as chronological events mentioned in this release have been increased in number and historical events that occurred during the period of World War II, many of these events go on day / month / year real, others drop out before or after the historic date, that leaves an event in some cases enough to reach the day it happened, sometimes take into account other aspects as you have in your possession a particular province or your levels of diplomacy are correct, we do not always get a historical accuracy. There have been many comments from fans with knowledge of the conflict in which they expressed their malaise not find this aspect of the events as well as it should be, this and another related to a political figure or political position of any existing nation occasional blooper in this topic. All this is gone and everything is corrected and must comment that the creators of HOI are really big fans of the game of Australian company ADG "War in Flames" which also has a full "Day of Decisions" focused on political issues and that can be played individually or jointly with "War in Flames" thing which increases the level of complexity and depth of this famous and revered Wargames and it shows in some of the rules of the SAGA and introduce how to find all possible details to get with it having the most complete World War II and this is appreciated.



Now I will review the different areas that we have to manage to succeed in our campaign.

Intelligence Services.

In this section we will have all the information you have spies in other countries as well as those who have entered our own in an effort to extract information (and not). From here we can take action to counter - action that will stop and remove the undercover agents - we can send spies to other nations, flat steal, assassinate a minister, smear campaigns, support a coup, sabotage industry, nuclear sabotage, partisan fund, campaign for global manipulation, sabotage technical equipment, sleeping spies.

From here we will also have access to reports from our intelligence service, where we report research which is developing a particular country or the number of divisions that have at their disposal, these data usually are related to the number of we have spies in the country of which we are extracting this information, more accurate than spy turns out to be such information, other data are naval and air units that have, few agents have infiltrated or how we have infiltrated them to us and who have focused production.

With this we can get an idea of \u200b\u200bthe power of the enemy as well as possible weaknesses.



the technology race.

This is one of the things I find most interesting (this is a very personal assessment) and is an area that has to give the importance it really has and above all, learn what to choose here in each time and advance planning balanced as can be what makes the difference between the power of our nation with respect to the other - especially the world powers - and what makes the difference between us and our enemies. The tech tree is divided into 9 areas: Infantry, Armor and Artillery, Naval, Aviation, Industrial, Land Doctrine, Secret Weapons, Naval Doctrine and Air Doctrine.

In each section we find a tree that represents the technological advances that can perform on that area in particular, should you choose to investigate is not a trivial task, requiring experience and only after a few games begin to have some priorities set technology in order to investigate and especially when they investigate.

Every invention is a historic day and if we decide to start a project from 1941 in 1939 this will cost us more money than if you started in the mid to late 1940 and this is because it tends to simulate the added cost in staff training and lack of cause that may exist to begin researching a technology of 1941 or 1942 with knowledge of 1938 or 1939.

Another aspect is that there are technologies that require the investigation of other previous technologies because otherwise you can not be started.

To assign each project we have in the main UN with a large number of companies and familiar characters, they are all that really existed and many of the great inventions that helped get the wins of their nations were investigated by these companies, inventors or characters depicted in the game and we can select considering who is closer to the requirements in knowledge and ability to execute the task with the best efficiency in the shortest possible time, avoiding the effects of penalty that can make learning a concept the company or the person needed to the successful completion of selected research.

And all this varies with the nation you play.





Production.

This point is the mother of the lamb and other sites important to see very often.

Here we show our industrial capacity and can be managed via a sliding bar to apply a% larger area of \u200b\u200bindustrial power which is more expendable and less important and believe me sometimes this difficult decision may make part of the line to a victory or a defeat. There are 5 areas: consumer goods, production, supplies, reinforcements and modernization, as a good economist will have to know how the best way to manage this aspect.

From here we will have the control of trade agreements we have established, in which material and how much we trade, we also have information of our boats supply and it is very important to the fluctuation of our precious resources: Energy, Metal, Rare Materials, Oil supplies, money and human resources. Because our other tasks and objectives is to make the 7 resources to always remain positive, which is sometimes complicated and have to dip into our talent as a businessman and economist, something they have left you in charge of the Ministry of Economy.

And this is for us to create more units for our 3 hosts and it is from here that will manage the production list of military units, setting priorities at all times, we will remove obsolete units and put the updated drivers, but beware that there is bonus for chain creation and the creation time in the same unit that is not usually a good idea to install and remove drives without rhyme or reason, this action penalizes the production line but may we are interested in removing outdated units and place the new to save the update phase, you see all are decisions and more decisions.



Diplomacy.

went into some of the issues with a level of difficulty and complexity higher in some parts, particularly as related to politics, this is a black box for beginners in this Saga. To HOI2DD start in a wide rage of real people: Leaders, Politicians, Heads of State, Heads of the 3 hosts, and portfolio Ministers without portfolio. This is another point that has jumped to the forefront of the forums and has been widely discussed and debated, especially by the most knowledgeable in the history of conflict that we represent and their characters and in some respects indicated failure the positions occupied by those characters in question, being or not being properly represented or some positions, but the point which I re-roll over the account, here you can replace the representatives of our political party other characters that we can provide a advantage in some areas as a% increase in industrial capacity (IC), a lower cost in diplomatic affairs, a% more successful counter-measures, a reduction in the cost or time of manufacture of a series units or an increase in the use of foreign CI, you see a whole mini game, but note this is only in the hands of those who really dominate the game as a bad choice or decision can acarrearte an unstoppable cascade of problems that can control, especially in relation with 7 sliders that allow us to control the general policy stance and the majority of our nation: the former may indicate or change if our policy is focused on being a democracy or otherwise is a Dictatorship (authoritarianism), the second is the point of view of the majority of social equality to be the extreme values \u200b\u200bof the Left party, to the position of party Central or is rather a right wing party, the third indicates the point of view of social freedom or whether it is a closed society, the following is the view of the economic system being the extreme values \u200b\u200bthe free market through the mixed market or planned economy, we continue with the point of view on the position of National Defense if this is aimed at an army recruiting permanent or only in case of war, the penultimate bar shows the position of the nation on war and peace, this value varies between a militarist or pacifist position and the last indicates if the point of view of the national majority is Interventionist or Isolationist.

And in these values \u200b\u200bquoted can not be changed at once the nation's political position, the change being lengthy, costly and progressive, this also has to control every moment knowing which represents a radical change in our policy country.

From here we also have access to the report of the situation and the relationships we have with other countries.

And finally, other less complicated than we can control it from this tab are: matters relating to the implementation of trade agreements, declarations of war, to influence our approach to other nations, to open negotiations, offer non-aggression pacts, proposing an alliance, to assume military command country of an ally or puppet, send expeditionary forces to request military access, ensure the independence or break a trade agreement.




Supreme Command of the 3 hosts.

As you can see I have put this point at the end and not that's the least interesting and important, on the contrary, is what gives meaning to everything else and logically sauce a wargame, but to succeed in the various campaigns of the global strategy we have to control the various items I been mentioning why not just win a war from the military point of view, you can have the biggest army and lose against a nation with fewer troops but with a major technological advance and with some units updated weaponry and military doctrine in all the airline also is not good you just face the whole world, at least initially should always seek the support of other nations, many fronts is secure defeat because you can not or will not have enough units to meet the different fronts and fight with the possibility of success if you have a number of nations against you and if you are above major nations and a major economic power, with a healthy industry and resource fluctuation upwards will all succumb number of forgotten and be wiped off the map in the blink of an eye.

The Saga Hearts of Iron is a Global strategy game, not go into detail as you can make a tactical wargame, but as you progress you'll see that the number of control units is increasing, even the number and variety of fronts that will to direct and success for Good luck in the campaign is equal to how well you manage your resources, decision making and coordination of all your units, in advanced stages of the race you will be forced on many occasions to stop the timer and set different offensive strategies or and defensive positioning on different fronts that can be separated from one another, you can get pulled into a battle on the Russian front and coordinate battles in the African front in addition to controlling the regions under your control are well defended against partisans or air strikes (rather than aerial bombardment) and not forgetting that in the sea areas will also have the odd confrontation and are important areas as the control of the sea or ocean will allow us greater control of the connections between these fronts and connecting roads are vital to stop the ultimate success.

And going into details, but not all as this is a review and not try to make a manual, one of the aspects that come into play and that we must take into account if we succeed in our battles, are accidents geographical or how they are represented on the map, each region or province has a geographic feature that can be either plain, desert, mountainous, wooded hills, cities, jungle.

The supply issue or rather of supply routes are also contemplated and is an aspect to consider, if not properly move and deploy our divisions, we may find that the enemy bagging, thus cutting them all access to our supply and this is a serious strategic error.

will also have at our disposal the weather report, something that at first not taken into account but has its importance when performing tasks and schedule air, sea and land forces, especially the General Winter is represented in many of the fronts where we can have very high temperatures, this area hurts the units are is these regions or countries and especially in the progress or efficacy of the same, another point that is related is the day and night, that we will have to take into account when setting up our attacks and how it affects the night at units are included in the order of attack.

When setting up a battle, apart from what we just discussed to know that an attack from different points (provinces) can have more success than the attack of concentration from a single province, we are not recommended make massive clusters in a single province and launch an attack from this, there is also a penalty for massive concentration of units in a single province, according to this point when configuring an attack we can decide the date and time when we will start the battle and if this be done day or night or if we see the weather report is favorable and that in three days there is an improvement because we can set the attack that day (the latter is a more advanced and is not generally used much unless you like to control all aspects of the game gives you), we can also define if you will an attack or are going to support the attack or defense, with the first order send your units to conquer the province in case of winning the battle these take possession of it, with the second order placed with 50% of your effective support to units that are moving, the third is like the second but on defense, with the latter two on winning the battle, the units will not move or take the province attacked. You

and above all have - this is a very recommendable - to perform combination attacks between your 3 hosts, for example you can set air strikes intended to disrupt or undermine the enemy forces, immediately afterwards, after a hard session start bombing the running game, another goal of aviation can be disabling the highest ground defenses know that there are provinces where a large number of them and a frontal attack may be the ruin, we must not forget the most important mission of aviation, these are the missions to achieve air superiority, this aspect is very important to be ever present in our strategic planning.

And on Naval units, are in addition to bombing the coast to make it easier landings, naval patrols to locate enemy ships and especially to seek out threatening submarines and they clear the area because if we make our missions GAS supply ships and our shipping lanes will be threatened even if we are not careful we will suffer heavy losses, as I said some of the Nations best suited to learn everything related to this branch of the military is Japan.

HOII2DD is represented in a large number of units of all nations are represented in the game, real units and these have been enhanced in this release, because as I mentioned at the beginning, this Wargame extends to 1953 and of course have added all the units with their technological advances that existed after 1947.

The scale of land units is a Division, each Division may be added a brigade division makes up its attributes, the grouping of the divisions is marked by the degree of control, there are those who can only command a division, which can command a body (the grouping of 3 or 4 divisions) or who command Army Group (from 9 to 12 divisions), each command according to their results in the various battles are increasing their experience and we as leaders can reward our controls Rank loading them with this we assign more units to have a sufficient level that marks the ceiling and are 12 divisions, is also the negative and that if a command has allocated more divisions than it can command, there will be a penalty for incompetence and inexperience of the command, which will study and decide his career if you replace or reward with a promotion.



As mentioned you will get an idea of \u200b\u200bwhat you'll find not only this game, if any installment of such deep and complex SAGA as fun and addictive to master the full game is time consuming and many games.

the end of this review I'm sure I've left things in the pipeline and this is the most uncommon, as I said HOI Saga is a very complex and deep, and in each game - and bring my years of playing it - always discover and learn new things, also my intention in writing this review is to fly over this issue without going into all the details and see that you still have given a sermon on this Wargame sir.

Hearts of Iron is as it is and can not be understood in another way because if not, would not be a Hearts of Iron.



The Community

active community
And we of course, the Paradox forums, in English and English , there you will find lots of information and fans of the series, of course is a good place if you want to join or create a party of HOI.

We also find the Elite Forum which brought together fans from different sets of Paradox and other WarGames known, we can also find lots of information and people to play with.

Regarding mods, there are a few: MOD34, Stony Road to War , Ars Bellic, MOD33 , more but these are a good representation and the list can be found here

Another page with a lot of Addons is Scytth & Kristoff

Another site of great interest is the Edwood page where he has worked a great and dynamic tables with all kinds of information.

Defcon Level


Due to its complexity and depth, HOY2DD is a hard game, it is clear that you can learn to play all the games, but due to its learning curve ascending steep and in some respects is not the best game to start. The number of options to consider is high and victory will take us a few games. Bill is a must read everything you have on hand, Manuals, ARRs, and totally recommend playing the tutorials, which is why the Defcon level is 4.