Friday, October 30, 2009

Milena Velba Film Free

News from the Front - The Osprey Seires in Spanish - Year: I Number: IV





Today I will talk about a story that is very interesting for any fan of the strategy, it is the famous series of the prestigious British publishing market leader in illustrated monographs on military history and strategy, I mean Osprey.

40 years are leading this company in the market with a collection of some 1,500 books with a more documented information by top experts in the field, is accompanied by abundant photographs, famous 2D and 3D maps and diagrams, makes this great library is one of the most desirable and useful for anyone who wants to deepen and to know in detail all aspects of military history.

Until now we had two ways to access these publications, one is how not to Osprey Series in the language of Shakespeare and the other across distributed collections RBA Group .

Well it is the latter is what has made the decision to approach once more, this great collection of collections translated into the language of Cervantes and of course, this is great news for every fan of WarGames and History humanely and we can finally be permanently this collection in many libraries-speaking market.


According RBA
the idea is to conduct launches semester, to make it clearer, the October 22, 2009 was the date on which we now find in bookstores and permanently the first 8 titles:

De Campaign Series: No. 1 Blitzkrieg Poland 1939, No. 2 Stalingrad 1942, No. 3 Thermopylae resistance 300, No. 4 Iwo Jima 1945 Marines raise the flag.

Of Warriors Series: No 1 The Green Berets in Vietnam 1957-1973.

De Elite Series: No 1 The Praetorian Guard.

Series Of Aviation Elite Units: No 1 The combat unit Red Baron.

Machines Of War Series: No. 1 Panzerkampwagen IV Medium Tank 1936-45


The next launch planned for spring 2010 and the next after the summer of that year, some 12 issues annually. Hopefully you have good reception and a great success and we can eventually enjoy the entire collection in our regular bookstores as one of the objectives is that the issues are willing to stay and as the collection grows, this will be found - with all the titles - on the shelves of bookstores, whenever you want (well hopefully). Only

Campaign series, it consists of 216 books and get to see the entire collection (about 1,500 books) at a rate of 12 books a year, then we would have to live for 125 years to see them all together, which is expected complicated:). Still

really appreciated, at least be able to acquire some of these books in a store without the cons that involve the sending of this material by mail (do not have it in your hand, not know how I will arrive and in what state), plus the you can buy at your own pace and above all choose books that interest you most, I think there is human time that allows a person to read all the series of this immense collection - but would not hand in the fire in this statement -.



There is a price difference between the versions of the RBA Collectibles we can find in bookstores, the latter are more expensive with a difference in some cases from 5 €, other than 9 €, and the response to this difference, according to RBA, is that the editing is done to the Libraries is more faithful to the original Osprey, some numbers are identical in content to that we found in the collections we see in the kiosks and then we can sign, but others like "The combat unit Red Baron's "cost of 128 pages like the original, we must mention that the versions of the hardcover collection are finished in a more binding acceptable and versions can be found in bookstores are paperback, rather they are a matte finish and with an acceptable thickness that gives consistency and appearance of durability, but if you want to stand the test of time you will be - as obliged - to bring them a plastic protection, the paper of 150g matt coated paper is that I think is much more consistent and robust, something that I like and I see better quality and finish as the cover version hard, it shows in the prints, look better, more alive and less glossy paper to make this note.

This is not to say that the edition of collectibles to be worse, far from but after much hesitation (especially at first) library version I like better, but this is a very personal view and no indication, each deems appropriate according to your tastes.

now have 3 ways to get books from different series of Osprey and from here we recommend this great library without fear of deceiving by that assessment.



This information is taken from Novilis of RBA Group and Osprey .

I have made the comparison with the two versions I have of Poland 1939 Blitzkrieg

Friday, October 23, 2009

Fake Vs Real Boob Images

Review - Campaign Series. What is Level





Developed and Published by: TalonSoft - Reprinted by MatrixGames and John Tiller's
Designed by: John Tiller's
Modes Game: Singleplayer, Host Modem, Modem Caller, Hot Seat and PEBM
Recommended: For All Levels.
Level: Suitable to advance level.
type tactical strategy shifts.
Active Communities: If you play in http://www.panzerzug.es and http://www.matrixgames.com/forums/tt.asp?forumid=226
If you like you will like: Panzer General Collection, Norm Koger's The Operational Art of War, John Tiller's Battleground Napoleonic Wars, John Tiller's classic Civil War, Panzer Campaigns









The Review

MatrixGames took rights TalonSoft and this is a whole lot for fans of the Wargames because with this we have the pleasant surprise that a company re-released collections referred to this mythical and firm, but not just reissued a game or a delivery or a collection belonging to Saga, none of that, what you are doing MatrixGames is to make a compilation of different renditions of some of the Saga of the acquired company, other than adding extra content and scenarios created by the fan community, but this work does not end here, all adapted to the new hardware and operating systems (only tested on Windows) to have no problems to continue enjoying of these gems.

Two obvious examples are the Library The Operational Art of War already, and this talk I review here, the fantastic collection John Tiller's Campaign Series and if the name of the designer John Tiller's ahead for games that are not only designed by him, but collaborated with MatrixGames to adapt the game to new versions of software.

John Tiller's is a designer of wargames in the community is known apart from the Library Campaign Series for his other great works, the collection Panzer Campaigns, if you really want to know their products you can stop by the page John Tiller Games


And thanks to this the oldest in the world connoisseurs Wargames and the first deliveries can replay the fantastic game and its great addiction that comes with a wide range of scenarios because in this collection are united deliveries "East Front", "West Front" and "Rising Sun" in this saga and those like me who start again after many years dedicated to other tasks and ignoring this gem, the first to discover and enjoy as a dwarf.


is because as I read on a forum, one player commented:

"there are many and there have been many similar games, there are worse and better but Campaign Series has that something that differentiates and that puts you at the top of the list of preferences "


and I share this view because for me it is one of the best tactical strategy games and enter without hesitation in the TOP 10 list, which means that from here I recommend without hesitation and knowing it is a good choice.
CS
And it has everything you could ask a Tactical Wargame and also the options that accompany it make it even more special, enriching and elevating the final valuation of the whole game around.

To begin with 350 scenarios, to get an idea you can look at a project has begun Tegularius initially focused only on stage in front of the Ardennes in 1944, but collaboration with other fans of the series as Hoth Feldgeneral information will be added gradually to the front of Normandy and so as to achieve full inclusion different fronts represented in this fine wargames.

To continue is a very addictive and a great deal of tactical strategy, especially very focused on this aspect and only in the military theme, there is neither made political, or economic, or technological and nothing in these areas, and only exclusively focused on the military side, we have a given number of units to achieve victory on stage how you get it depends on your expertise and skills as a strategist.

is also a great challenge for players, especially in PBEM games, you really feel like a military leader and strategist pro.

Continuing with the tactical level - as we are referring this hue - say it is a wonder, units as indicated below, are composed of a number of characteristics that must be taken into account if you want to get a most out of them, plus field data plays an important role in the tactical approach, especially in the mobility, the benefits that we in higher positions, the increase in value defense units overlooking a city, town, ruins, forest, trench, to give an example of surface types, the penalties in line of sight (LOS) and mobility in these areas and we have others such as swamps, marshes , garden, jungle, rocky terrain (not all will be advantages), but there are others such as bridges (we'll have to look in some scenes), the paved and unpaved roads, railways, roads, all of them can have a great mobility and range at a lower cost of Action Items (Action Points - AP) that will allow us to make a series of combination of actions during the turn in play. Apart

MatrixGames in this collection have included a large number of units if it will further increase of the large existing database that you can edit with a perfect accompanying the game, this is the tool to run JTCS_UnitViewer and you will soon see the great advantage that we can get both to play and to create scenarios. Especially

no matter what level you have if you like the genre and turn-based games.


For beginners:

Being a game with many aspects to consider is strongly recommended to read the manual and prior to this action are more bootcamps training scenarios over the odd game to the stage of level 1 or 2, you can move quite freely and enjoy the game. But as the responsibility of this strategy is another story, here you have to spend time as the best strategy is not learned in a few days and the more you play the more you learn. It is an ideal game to jump to level, especially because it has different stages of complexity, with the ideal of complex 1, 2, 3 or 4 to start and stop the numbering more when you have time and experience.


For more advanced players:

A highly recommended game and we can have everything from quick scenarios to play more complex scenarios and long with a touch of Micro-level management units that can delight the most demanding. Now the game is not for those with extremely complex with respect to all options that it can find, but there is, absolutely all, have for our tactical decisions.

What we have is a tactical difficulty in some scenarios, besides the PBEM is one of the best options because it is a game that will have to squeeze the head to get your plan comes together.



Get the flash player here: http://www.adobe.com/flashplayer


The game is centered on three fronts that we offer some of the most significant battles in the European theater and the Pacific from 1936 to 1945, so visit scenarios focused on the battles of France and the miraculous escape from Dunkirk, the battles in Italy, North Africa scenarios, the Operation Market Garden, Ardennes, D-Day scenarios without going any further, when you finish reading me Pegassus of Bridge Stephen E. Ambrose, find a scenario that would make mention of this action carried out by 181 men of D Company led by John Howard and of course, I found it and within what are the mechanics and scale of the game you can simulate the match with a somewhat similar but without going into details of the operation scenarios Barbarossa, the Operation Typhoon, the Soviet operations in the Finnish front, Stalingrad, Leningrad, Ukraine, Yugoslavia and a great representation of the scenes in the Pacific Theater of Operations.

Most of these are representations - at the game - the battles are real and some fictitious approached from a point of view "What If" that put us in a situation different from what was historically.

Each scenario is preceded by a summary explanation of it that gives us enough background also indicating whether it is a scenario which is recommended to be played as an ally or as an axis or is stated to be played in PBEM (H2H) in each stage is pre-defined objectives and the number of units that tell both sides to try to get the win, depending on the number of complexity we will have more or fewer units and we can find that they are all spread across the stage or that we only have a% versus the other, until the entire entering will shifts in the schedule indicated in reinforcements.

The complexity is measured by the following table:


Complexity 1 --- Units on stage
Complexity 2 --- 1-20 Units 21-50
Complexity stage 3 --- 51 units on stage Complexity
-90 4 --- 91-140 Units on stage 5 ---
Complexity Units on stage
Complexity 6 141-200 --- 201-280 units on stage
Complexity 7 --- Units in Complexity
stage 8 --- 281-380 Units 381-500
stage Complexity 9 --- 501-750 units on stage
Complexity 10 --- Units in the scenario> 750


tactical scenarios individually we can play either against AI or against another person or through the Campaign option. And when I say tactical I mean the scenarios that have and will devote time to studying the board to see what the best option possible move or where you can prepare a better reception at your opponent or what is the best area to take advantage in battle, as to control all these aspects have to know all types of terrain that we have on stage, and the effect that may cause our units either benefit or harm and how we can take advantage of the enemy using the environment .

Another aspect that we must take into account if we want to point the enemy is the Control Line of Sight (LOS), this effect is well represented in the game and despite the redundancy plays an important role in the tactics forward as an opponent to dominate this option may void your progress infringiéndote many casualties, arrinconándote or forcing you to make a detour so that you will lose an important time and we can give an advantage to position itself in the best way "tactically" possible what you can inflict more casualties equal to the sum of victory points and what is worse, to prevent reinforcements reaching your objectives help of some of vital importance = more points for victory. And things that can alter the LOS, are the theme of "Weather Condition" as fog (not the war but the weather), night, heavy rain, smoke attacks give some examples.


Another option, being one of the ones I like is that each unit comes with a statement which reflects a more than acceptable amount of features that will be taken into account when move and do battle, I am referring to the value data as assault, defense, armor front, side and rear of the value of hidden costs Action Points (Acction Points - AP), which involves shooting, the orientation, the indirect fire, which cost in AP loading or unloading a unit either infantry or artillery piece hooked to a truck or car with a maximum weight you can carry in relation to the value of the unit weight to transport, road speed, weight, pressure on the ground or dig the cost.

And that is because this game takes into account these data it is not the same as shooting a T34 or Panzerkampfwagen VI Tiger I in front than behind or the side, that's the best of the game and what makes it so special and with that dose of realism (within the range of representation thereof).

Speaking of units should be mentioned that in CS there is a great representation of who were on different fronts covering the series, and this collection we will also have special units with special features as well as engineering units, communications, Parachute by indicating some, each of these units with specific purposes and in some stage will be at our disposal to increase if the tactical aspects of the wargames.


The terrain and the advantages and disadvantages, and the cost involved in AP units move in a particular area - and that is different from moving a drive by road through a forest or a town or city - is well represented in this game, each type of land has a different cost in PC to give some examples the cost of moving on a paved road is about 4% by 65% \u200b\u200bforested area, a city 7%, a village 22%, 22% of orchards, lifting up a hexagon 15%, 22% industrial area, this will have to calculate and take into account not get stuck in a delicate and complicated for us because this is related to the LOS and the above attributes of the unit and if our opponent to make a better reading of the scene of the battle can take advantage and do us great harm.

And as I mentioned the Acction Points (AP), commenting that all units start every shift with 100% of the AP and every movement and action costs a% of these points, such as a T34 M41 spends 45% to shoot, so we can guess that this unit can only shoot 2 times, now look at these combinations:



1 - We move one hex in a land of paved road, the cost 4%, now shoot 45 %, we have the following options or to shoot back or we retreat to hide the LOS, this type of movement are what we always have to look as they are very effective.
2 - We move a hexagon by a woodland where we spend 65% to what we render the unit referred to as the T34 can not shoot, imagine if you also this movement has made enemies, because unlike him free points with no right of reply and if you are surrounded above of forest hexes cost you a lot out of it and regain the T34 for the offensive, if you have not previously deleted.


Another aspect that is combined with the above is the range and the damage it can cause a unit at different distances, taking into account that this damage over distance is decreasing and this is also related to mentioned attributes of the units concerning the level of reinforcement and guidance of the same and the status of the unit you are attacking, the greater the distance we lower the damage inflicted and if you have high up-armored front and that is the direction that has respect to our attack and if above statement is disorganized and in a hexagon with a terrain that increases your chance of defense, because only we will remove paint to the plate.

Organization, each unit of CS is part of an organization, individual units are Platoons (Platoons), the platoons are part of a company (such as D stage company Pegassus Bridge), the company is part of a battalion and the battalion of a regiment and this part of a Division, therefore the lower unit is the squad and all the units can make up a division. This entire organization must add the existence of leaders (real) and Headquarters (HQ) and has a great tactical importance to keep this entire organization to gain bonuses in combat, morale boost, early recovery of states like that of Disrupted or the Fatigued, combat effectiveness, being well supplied and does not run out of ammunition, as you see is another interesting point to add this wargames.

And attacking options have a few, from the typical direct attack on the possibility of indirect attacks and support, such as smoke to blind attack possible lines LOS, the support of the air force and navy.


victory The state is represented by four possible situations, the defeat of Mayor, that of Defeat Minor, Minor Victoria and Greater Victoria, this will be reflected in the table in Victoria (not surprisingly) and each stage can vary the indicative thresholds of victory points needed to be in one state or another, these points are achieved Victoria every time we remove an enemy unit and take or retake a goal, this aspect makes items become very exciting as always will try to play down the opponent to get points to reach at least the state of Victoria Menor or get the big prize, the Greater Victoria.

More or less you can be getting an idea of \u200b\u200bwhich way the shots, it begins to wake up to that point of interest that makes it special?

And the truth with all this that I mentioned in this review before you find a game where you dedicate adequate time to think before you make your move, watching over every aspect and trying to take advantage of all the elements presented here and when you finish Time will be looking forward to the next, especially if you play in PBEM, you will not stop mulling over the gray matter draw conclusions and shuffling all kinds of tactical options and when you think you've chosen your opponent may well have done it better and have submitted all of your planning down the drain, I tell you, before you make a move and think if I move here or here or better here, what if I stood here, which range in scope have this piece, I have them, flanking?, sending an advance?, where are the enemy units?, do not do ... definitely a treat tactics.


The Community

At the moment it is you will find an active community http://www.panzerzug.es and http://www.matrixgames.com/forums/tt.asp?forumid=226


You can also find a list of all the different scenarios deliveries http://www.theblitz.org/new_blitz/scenarios/action=search where you will also have scenarios created by fans of the series.

And to increase the number of scenarios to keep us in the page Feldgeneral of Hoth with scenarios created by him. Another page where

You can find more scenarios is: http://www.wargamer.com/gamesdepot/



Defcon Level


Given the ease and curve slightly upward at the time to learn to play, but with options a little more complex to understand at first and in regard to tactical costs a bit more to master, always in relation to the level of player you have, and the existence of different levels of complexity coming to take the stage with a large number of units touching aspects of Micro-Management is determined that a Level WarGames Defcon 3.

Thursday, October 15, 2009

First Birthday Tut Tu Dresses

Defcon?

Defcon level is not indicative valuation of WarGames, is indicative of the level of complexity of it and this level is understood from the various points listed below and provided from the point of view operator of the review.

As the level of complexity means or refers to the ease or difficulty of learning the mechanics of the game if the game is easy to learn to play but his mechanics or rules are more complex concepts that require practice reading accompanied by a ARR guide or to understand the concept, if a game is fast and agile when play especially in regard to the steps and options that you have to take each turn or if instead we are talking about micro-management games, macro-management or games that involve many options and variations to be taken into account in the design of turn or in the good functioning of the global strategy, measure the depth that can be indicating whether the game is a game that does not delve into the issues and options or on the contrary, its depth makes the concept of it is complex and difficult to learn.

on the difficulty which may have a WarGames, this is very relative concepts and there are several qualifiers in the player who must have into account when measuring the level of difficulty, as the experience it has in similar games, if you like the genre of WarGames, the hours you can dedicate to the game and the hours spent on reading manuals, guides and ARRs but it is clear that games are closer to new players and gaming complex and profound oriented more experienced players but still being sought and that everyone can enjoy the game.

Eventually they may learn the mechanics of a game and enjoy it, it can cost you more or less but gets it all depends on your preferences and your dedication.



This

WarGames is the install and get to play which is easy to learn mechanics and options, stocks and manage tactical decisions during the shift are quick invoice. Does not require reading the manual to learn the rules and game mechanics. His playing style makes it easy, straightforward, agile, fast and addictive, it is highly recommended for beginners in the genre of WarGames.




Wargames The mechanics of these is simple and easy to learn but sometimes has some concepts or more complex options that require a little practice and in some cases reading the manual. They often include choices that lead us into areas such as policy management, economic, trade, technology, etc. without the complexity of more advanced games this being a base that enriches the entire game. The choices, actions and tactics to manage decisions during the shift or departure can be fast or with a medium level of complexity and management. His playing style makes it easy, direct, fast, fast, addictive and in some respects introduces points a little more complex by adding new options, it is highly recommended for beginners in the genre of WarGames.




These usually have a mechanical WarGames less straightforward and is beginning to have political choices, economic, tactics, etc ... more complex, strategic and often have more advanced management and have a medium complexity level in some respects, it is advisable to have the next as a reference manual and some games like required reading, as far as management shifts or actions to take these concerns ranging from rapid to more complex and in some cases with an onset of micro-management. His playing style can cost at first, but once learned the game mechanics are highly addictive and often have very interesting challenges, are recommended for players with a medium or those who wish to a little more in this genre of games, for the most advanced are often an option when playing PBEM games or when you want a break from the micro-steps and more complex games.




The gameplay is complex, as the policy options, economic, Tactics, etc are deeper and more advanced aspects to manage or take into account, the concepts are more complicated understanding and learning upline is usually associated with the experience you have with this kind of games, games that make deep're always learning something new and you have to read your manual and the rules and guidelines and ARRs to be progressing, and determinations options to consider are important and often interrelated whole, bad decisions are often paid in addition to the number of options and actions to manage and control usually range from an average of many with which we enter the micro-management in most cases.




games whose complexity is high and not only because of its difficulty but also by the large numbers of decisions and actions we can and we have to do and also be taken into account before heading goes well, we fully in the Micro-Macro-Management or Management and the large amount of data to be usually accompanied by an extensive database, you must have experience in WarGames and are not the most desirable to start in this genre, although it can its high handicap often despair at the novice, the manual reading required than is included within the actions to take before you start playing and during the games to be played, manuals and rules tend to be extensive and may be accompanied by guides focused on advanced topics such as policy management, tactics, industrial, etc. .. In most cases the games are long and expensive learning, it usually takes time and depends on many hours of dedication and above all many games and experience may have.

Friday, October 9, 2009

Softball Birthday Invitation Wording

Additional Content - Gary Grigsby's War in Russia - Year: I Issue: II

I know it has long been talk about this subject, but never too late if that is good and more if there is a free game through and this is the case.


More wood this is the War:


Gary Grigsby's War in Russia

Matrix Games offers fans and collectors of Wargames game GARY Grigsby of his time at Strategic Simulations, Inc. (SSI) came out in 1993, this is Gary Grigsby's War in Russia and presents another version of War of the Century, as it was sometimes called the Russian front in World War II.

Obviously the game features scenarios starting from the beginning of Operation Barbarossa in 1941 until July 1945, a total of four years covering the war, we have 8 stages namely: Campaign 41, Campaign 42, Typhoon, Case Blue, Campaign 43, Uranus, 44 and Bagration Campaign.

Each hexagon is 20 miles and each turn represents 1 week. The scale of units of land is at the level of body and every body can be composed of 1 to 8 divisions. The

units in the game may contain squads of infantry, artillery, antitank weapons, tanks and reconnaissance vehicles. This year

MatrixGames created in 2000 to adapt part of the game to new platforms, new maps were made and improved.





The game as in the case of Gary Grigsby's Pacific War: Matrix Edition features a graphical look retro, but keeps the spirit of its first version, if you do not mind this aspect, you're back to enjoying this classic and if you like the game with a level of complexity acceptable for a player with experience, you now have the option to download it free.

The game offers a page located on servers in the Matrix Games:
http://www.matrixgames.com/Games/warinrussia/features.asp



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