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Defcon?

Defcon level is not indicative valuation of WarGames, is indicative of the level of complexity of it and this level is understood from the various points listed below and provided from the point of view operator of the review.

As the level of complexity means or refers to the ease or difficulty of learning the mechanics of the game if the game is easy to learn to play but his mechanics or rules are more complex concepts that require practice reading accompanied by a ARR guide or to understand the concept, if a game is fast and agile when play especially in regard to the steps and options that you have to take each turn or if instead we are talking about micro-management games, macro-management or games that involve many options and variations to be taken into account in the design of turn or in the good functioning of the global strategy, measure the depth that can be indicating whether the game is a game that does not delve into the issues and options or on the contrary, its depth makes the concept of it is complex and difficult to learn.

on the difficulty which may have a WarGames, this is very relative concepts and there are several qualifiers in the player who must have into account when measuring the level of difficulty, as the experience it has in similar games, if you like the genre of WarGames, the hours you can dedicate to the game and the hours spent on reading manuals, guides and ARRs but it is clear that games are closer to new players and gaming complex and profound oriented more experienced players but still being sought and that everyone can enjoy the game.

Eventually they may learn the mechanics of a game and enjoy it, it can cost you more or less but gets it all depends on your preferences and your dedication.



This

WarGames is the install and get to play which is easy to learn mechanics and options, stocks and manage tactical decisions during the shift are quick invoice. Does not require reading the manual to learn the rules and game mechanics. His playing style makes it easy, straightforward, agile, fast and addictive, it is highly recommended for beginners in the genre of WarGames.




Wargames The mechanics of these is simple and easy to learn but sometimes has some concepts or more complex options that require a little practice and in some cases reading the manual. They often include choices that lead us into areas such as policy management, economic, trade, technology, etc. without the complexity of more advanced games this being a base that enriches the entire game. The choices, actions and tactics to manage decisions during the shift or departure can be fast or with a medium level of complexity and management. His playing style makes it easy, direct, fast, fast, addictive and in some respects introduces points a little more complex by adding new options, it is highly recommended for beginners in the genre of WarGames.




These usually have a mechanical WarGames less straightforward and is beginning to have political choices, economic, tactics, etc ... more complex, strategic and often have more advanced management and have a medium complexity level in some respects, it is advisable to have the next as a reference manual and some games like required reading, as far as management shifts or actions to take these concerns ranging from rapid to more complex and in some cases with an onset of micro-management. His playing style can cost at first, but once learned the game mechanics are highly addictive and often have very interesting challenges, are recommended for players with a medium or those who wish to a little more in this genre of games, for the most advanced are often an option when playing PBEM games or when you want a break from the micro-steps and more complex games.




The gameplay is complex, as the policy options, economic, Tactics, etc are deeper and more advanced aspects to manage or take into account, the concepts are more complicated understanding and learning upline is usually associated with the experience you have with this kind of games, games that make deep're always learning something new and you have to read your manual and the rules and guidelines and ARRs to be progressing, and determinations options to consider are important and often interrelated whole, bad decisions are often paid in addition to the number of options and actions to manage and control usually range from an average of many with which we enter the micro-management in most cases.




games whose complexity is high and not only because of its difficulty but also by the large numbers of decisions and actions we can and we have to do and also be taken into account before heading goes well, we fully in the Micro-Macro-Management or Management and the large amount of data to be usually accompanied by an extensive database, you must have experience in WarGames and are not the most desirable to start in this genre, although it can its high handicap often despair at the novice, the manual reading required than is included within the actions to take before you start playing and during the games to be played, manuals and rules tend to be extensive and may be accompanied by guides focused on advanced topics such as policy management, tactics, industrial, etc. .. In most cases the games are long and expensive learning, it usually takes time and depends on many hours of dedication and above all many games and experience may have.

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