Friday, October 23, 2009

Fake Vs Real Boob Images

Review - Campaign Series. What is Level





Developed and Published by: TalonSoft - Reprinted by MatrixGames and John Tiller's
Designed by: John Tiller's
Modes Game: Singleplayer, Host Modem, Modem Caller, Hot Seat and PEBM
Recommended: For All Levels.
Level: Suitable to advance level.
type tactical strategy shifts.
Active Communities: If you play in http://www.panzerzug.es and http://www.matrixgames.com/forums/tt.asp?forumid=226
If you like you will like: Panzer General Collection, Norm Koger's The Operational Art of War, John Tiller's Battleground Napoleonic Wars, John Tiller's classic Civil War, Panzer Campaigns









The Review

MatrixGames took rights TalonSoft and this is a whole lot for fans of the Wargames because with this we have the pleasant surprise that a company re-released collections referred to this mythical and firm, but not just reissued a game or a delivery or a collection belonging to Saga, none of that, what you are doing MatrixGames is to make a compilation of different renditions of some of the Saga of the acquired company, other than adding extra content and scenarios created by the fan community, but this work does not end here, all adapted to the new hardware and operating systems (only tested on Windows) to have no problems to continue enjoying of these gems.

Two obvious examples are the Library The Operational Art of War already, and this talk I review here, the fantastic collection John Tiller's Campaign Series and if the name of the designer John Tiller's ahead for games that are not only designed by him, but collaborated with MatrixGames to adapt the game to new versions of software.

John Tiller's is a designer of wargames in the community is known apart from the Library Campaign Series for his other great works, the collection Panzer Campaigns, if you really want to know their products you can stop by the page John Tiller Games


And thanks to this the oldest in the world connoisseurs Wargames and the first deliveries can replay the fantastic game and its great addiction that comes with a wide range of scenarios because in this collection are united deliveries "East Front", "West Front" and "Rising Sun" in this saga and those like me who start again after many years dedicated to other tasks and ignoring this gem, the first to discover and enjoy as a dwarf.


is because as I read on a forum, one player commented:

"there are many and there have been many similar games, there are worse and better but Campaign Series has that something that differentiates and that puts you at the top of the list of preferences "


and I share this view because for me it is one of the best tactical strategy games and enter without hesitation in the TOP 10 list, which means that from here I recommend without hesitation and knowing it is a good choice.
CS
And it has everything you could ask a Tactical Wargame and also the options that accompany it make it even more special, enriching and elevating the final valuation of the whole game around.

To begin with 350 scenarios, to get an idea you can look at a project has begun Tegularius initially focused only on stage in front of the Ardennes in 1944, but collaboration with other fans of the series as Hoth Feldgeneral information will be added gradually to the front of Normandy and so as to achieve full inclusion different fronts represented in this fine wargames.

To continue is a very addictive and a great deal of tactical strategy, especially very focused on this aspect and only in the military theme, there is neither made political, or economic, or technological and nothing in these areas, and only exclusively focused on the military side, we have a given number of units to achieve victory on stage how you get it depends on your expertise and skills as a strategist.

is also a great challenge for players, especially in PBEM games, you really feel like a military leader and strategist pro.

Continuing with the tactical level - as we are referring this hue - say it is a wonder, units as indicated below, are composed of a number of characteristics that must be taken into account if you want to get a most out of them, plus field data plays an important role in the tactical approach, especially in the mobility, the benefits that we in higher positions, the increase in value defense units overlooking a city, town, ruins, forest, trench, to give an example of surface types, the penalties in line of sight (LOS) and mobility in these areas and we have others such as swamps, marshes , garden, jungle, rocky terrain (not all will be advantages), but there are others such as bridges (we'll have to look in some scenes), the paved and unpaved roads, railways, roads, all of them can have a great mobility and range at a lower cost of Action Items (Action Points - AP) that will allow us to make a series of combination of actions during the turn in play. Apart

MatrixGames in this collection have included a large number of units if it will further increase of the large existing database that you can edit with a perfect accompanying the game, this is the tool to run JTCS_UnitViewer and you will soon see the great advantage that we can get both to play and to create scenarios. Especially

no matter what level you have if you like the genre and turn-based games.


For beginners:

Being a game with many aspects to consider is strongly recommended to read the manual and prior to this action are more bootcamps training scenarios over the odd game to the stage of level 1 or 2, you can move quite freely and enjoy the game. But as the responsibility of this strategy is another story, here you have to spend time as the best strategy is not learned in a few days and the more you play the more you learn. It is an ideal game to jump to level, especially because it has different stages of complexity, with the ideal of complex 1, 2, 3 or 4 to start and stop the numbering more when you have time and experience.


For more advanced players:

A highly recommended game and we can have everything from quick scenarios to play more complex scenarios and long with a touch of Micro-level management units that can delight the most demanding. Now the game is not for those with extremely complex with respect to all options that it can find, but there is, absolutely all, have for our tactical decisions.

What we have is a tactical difficulty in some scenarios, besides the PBEM is one of the best options because it is a game that will have to squeeze the head to get your plan comes together.



Get the flash player here: http://www.adobe.com/flashplayer


The game is centered on three fronts that we offer some of the most significant battles in the European theater and the Pacific from 1936 to 1945, so visit scenarios focused on the battles of France and the miraculous escape from Dunkirk, the battles in Italy, North Africa scenarios, the Operation Market Garden, Ardennes, D-Day scenarios without going any further, when you finish reading me Pegassus of Bridge Stephen E. Ambrose, find a scenario that would make mention of this action carried out by 181 men of D Company led by John Howard and of course, I found it and within what are the mechanics and scale of the game you can simulate the match with a somewhat similar but without going into details of the operation scenarios Barbarossa, the Operation Typhoon, the Soviet operations in the Finnish front, Stalingrad, Leningrad, Ukraine, Yugoslavia and a great representation of the scenes in the Pacific Theater of Operations.

Most of these are representations - at the game - the battles are real and some fictitious approached from a point of view "What If" that put us in a situation different from what was historically.

Each scenario is preceded by a summary explanation of it that gives us enough background also indicating whether it is a scenario which is recommended to be played as an ally or as an axis or is stated to be played in PBEM (H2H) in each stage is pre-defined objectives and the number of units that tell both sides to try to get the win, depending on the number of complexity we will have more or fewer units and we can find that they are all spread across the stage or that we only have a% versus the other, until the entire entering will shifts in the schedule indicated in reinforcements.

The complexity is measured by the following table:


Complexity 1 --- Units on stage
Complexity 2 --- 1-20 Units 21-50
Complexity stage 3 --- 51 units on stage Complexity
-90 4 --- 91-140 Units on stage 5 ---
Complexity Units on stage
Complexity 6 141-200 --- 201-280 units on stage
Complexity 7 --- Units in Complexity
stage 8 --- 281-380 Units 381-500
stage Complexity 9 --- 501-750 units on stage
Complexity 10 --- Units in the scenario> 750


tactical scenarios individually we can play either against AI or against another person or through the Campaign option. And when I say tactical I mean the scenarios that have and will devote time to studying the board to see what the best option possible move or where you can prepare a better reception at your opponent or what is the best area to take advantage in battle, as to control all these aspects have to know all types of terrain that we have on stage, and the effect that may cause our units either benefit or harm and how we can take advantage of the enemy using the environment .

Another aspect that we must take into account if we want to point the enemy is the Control Line of Sight (LOS), this effect is well represented in the game and despite the redundancy plays an important role in the tactics forward as an opponent to dominate this option may void your progress infringiéndote many casualties, arrinconándote or forcing you to make a detour so that you will lose an important time and we can give an advantage to position itself in the best way "tactically" possible what you can inflict more casualties equal to the sum of victory points and what is worse, to prevent reinforcements reaching your objectives help of some of vital importance = more points for victory. And things that can alter the LOS, are the theme of "Weather Condition" as fog (not the war but the weather), night, heavy rain, smoke attacks give some examples.


Another option, being one of the ones I like is that each unit comes with a statement which reflects a more than acceptable amount of features that will be taken into account when move and do battle, I am referring to the value data as assault, defense, armor front, side and rear of the value of hidden costs Action Points (Acction Points - AP), which involves shooting, the orientation, the indirect fire, which cost in AP loading or unloading a unit either infantry or artillery piece hooked to a truck or car with a maximum weight you can carry in relation to the value of the unit weight to transport, road speed, weight, pressure on the ground or dig the cost.

And that is because this game takes into account these data it is not the same as shooting a T34 or Panzerkampfwagen VI Tiger I in front than behind or the side, that's the best of the game and what makes it so special and with that dose of realism (within the range of representation thereof).

Speaking of units should be mentioned that in CS there is a great representation of who were on different fronts covering the series, and this collection we will also have special units with special features as well as engineering units, communications, Parachute by indicating some, each of these units with specific purposes and in some stage will be at our disposal to increase if the tactical aspects of the wargames.


The terrain and the advantages and disadvantages, and the cost involved in AP units move in a particular area - and that is different from moving a drive by road through a forest or a town or city - is well represented in this game, each type of land has a different cost in PC to give some examples the cost of moving on a paved road is about 4% by 65% \u200b\u200bforested area, a city 7%, a village 22%, 22% of orchards, lifting up a hexagon 15%, 22% industrial area, this will have to calculate and take into account not get stuck in a delicate and complicated for us because this is related to the LOS and the above attributes of the unit and if our opponent to make a better reading of the scene of the battle can take advantage and do us great harm.

And as I mentioned the Acction Points (AP), commenting that all units start every shift with 100% of the AP and every movement and action costs a% of these points, such as a T34 M41 spends 45% to shoot, so we can guess that this unit can only shoot 2 times, now look at these combinations:



1 - We move one hex in a land of paved road, the cost 4%, now shoot 45 %, we have the following options or to shoot back or we retreat to hide the LOS, this type of movement are what we always have to look as they are very effective.
2 - We move a hexagon by a woodland where we spend 65% to what we render the unit referred to as the T34 can not shoot, imagine if you also this movement has made enemies, because unlike him free points with no right of reply and if you are surrounded above of forest hexes cost you a lot out of it and regain the T34 for the offensive, if you have not previously deleted.


Another aspect that is combined with the above is the range and the damage it can cause a unit at different distances, taking into account that this damage over distance is decreasing and this is also related to mentioned attributes of the units concerning the level of reinforcement and guidance of the same and the status of the unit you are attacking, the greater the distance we lower the damage inflicted and if you have high up-armored front and that is the direction that has respect to our attack and if above statement is disorganized and in a hexagon with a terrain that increases your chance of defense, because only we will remove paint to the plate.

Organization, each unit of CS is part of an organization, individual units are Platoons (Platoons), the platoons are part of a company (such as D stage company Pegassus Bridge), the company is part of a battalion and the battalion of a regiment and this part of a Division, therefore the lower unit is the squad and all the units can make up a division. This entire organization must add the existence of leaders (real) and Headquarters (HQ) and has a great tactical importance to keep this entire organization to gain bonuses in combat, morale boost, early recovery of states like that of Disrupted or the Fatigued, combat effectiveness, being well supplied and does not run out of ammunition, as you see is another interesting point to add this wargames.

And attacking options have a few, from the typical direct attack on the possibility of indirect attacks and support, such as smoke to blind attack possible lines LOS, the support of the air force and navy.


victory The state is represented by four possible situations, the defeat of Mayor, that of Defeat Minor, Minor Victoria and Greater Victoria, this will be reflected in the table in Victoria (not surprisingly) and each stage can vary the indicative thresholds of victory points needed to be in one state or another, these points are achieved Victoria every time we remove an enemy unit and take or retake a goal, this aspect makes items become very exciting as always will try to play down the opponent to get points to reach at least the state of Victoria Menor or get the big prize, the Greater Victoria.

More or less you can be getting an idea of \u200b\u200bwhich way the shots, it begins to wake up to that point of interest that makes it special?

And the truth with all this that I mentioned in this review before you find a game where you dedicate adequate time to think before you make your move, watching over every aspect and trying to take advantage of all the elements presented here and when you finish Time will be looking forward to the next, especially if you play in PBEM, you will not stop mulling over the gray matter draw conclusions and shuffling all kinds of tactical options and when you think you've chosen your opponent may well have done it better and have submitted all of your planning down the drain, I tell you, before you make a move and think if I move here or here or better here, what if I stood here, which range in scope have this piece, I have them, flanking?, sending an advance?, where are the enemy units?, do not do ... definitely a treat tactics.


The Community

At the moment it is you will find an active community http://www.panzerzug.es and http://www.matrixgames.com/forums/tt.asp?forumid=226


You can also find a list of all the different scenarios deliveries http://www.theblitz.org/new_blitz/scenarios/action=search where you will also have scenarios created by fans of the series.

And to increase the number of scenarios to keep us in the page Feldgeneral of Hoth with scenarios created by him. Another page where

You can find more scenarios is: http://www.wargamer.com/gamesdepot/



Defcon Level


Given the ease and curve slightly upward at the time to learn to play, but with options a little more complex to understand at first and in regard to tactical costs a bit more to master, always in relation to the level of player you have, and the existence of different levels of complexity coming to take the stage with a large number of units touching aspects of Micro-Management is determined that a Level WarGames Defcon 3.

0 comments:

Post a Comment